Clubs and Activities

The additional activities available to Canterbury students include Roboneers, Lego League, The Duke of Edinburgh’s International Award and Clubs and Societies.

The Dark Side Canterbury Astronomy Club meets every Monday afternoon during Term-Time from 3:30pm – 5:00pm in the College’s Secondary Library.

ALL students from Years 5 – 12 are most welcome.

This club is a fusion of Astronomy and Star Wars themes, with our aim being to have some fun and learn about the universe along the way.

These meetings will involve entertaining videos, news and astronomy topics ranging from the mind-blowing to the bizarre – supernovas, black holes, dark matter, relativity, Schrodinger’s Cat, asteroid impacts and more.

As well as more normal things like Jupiter and quarks.

Then we will have follow-up activities such as: Virtual Reality space travel, website research, model-making, quiz games with chocolate prizes, Jedi Knight training, and even lightsaber battles!

There will be events for the whole family too: star-gazing nights with telescopes on the oval, Star Wars movie marathons, Brisbane Planetarium visits and family entertainment nights throughout the year.

And, as everyone knows, The Dark Side has cookies.

For more information, please visit our dedicated website – Canterbury Astronomy Club – The Dark Side.

The First Lego League team consists of students from the Canterbury Taipans Roboneers club.

The club meets every Tuesday and Friday afternoon during Term-Time from 3:30pm – 4:30pm at the Digital Hub in the Secondary Library.

ALL students from Years 5 – 9 are welcome to join.

The team represents the College in the FIRST Lego League Challenge.

The program is run during Term 3 and 4 and has a semester-long commitment.

Students will work as a team to complete the three elements of this program – Robot Game, Project and Core Values.

The Taipans Gaming club meets every second Tuesday (even numbered school weeks) afternoon during Term-Time from 3:30pm – 5:30pm at H Block near the Canteen.

ALL students from Years 7 – 12 are welcome.

Taipans Gaming provides a safe space for club members to enjoy their favourite board, card and tabletop games.

Students are encouraged to bring along any games they would like to play, or they can use the expanding collection of club games.

For more more information, please join the MyCC Canterbury Taipans Gaming group or contact Mr Nick Gillin –

The Taipans Roboneers is Canterbury’s Robot Engineers Club.

Meetings are held every Tuesday and Friday afternoon during Term-Time from 3:30pm – 4:30pm at the Digital Hub in the Secondary Library.

ALL students from Years 5 – 9 are welcome to join.

Students will explore robotics and engineering using the Lego Education EV3 system to create, develop and code robots, while participating in fun challenges and learning new skills.

This club also aims to encourage the growth of Future Schools skills such as – Collaboration, Creativity, Critical Thinking and Digital Literacy.

Our Junior School Lunchtime Clubs include:

  • Yoga
  • Running
  • Gardening – Stephanie Alexander Kitchen Garden
  • Mindful Colouring
  • Art
  • Crosswords and Puzzles
  • Writing.

The Duke of Edinburgh’s International Award is a youth development program comprised of three levels, each progressively more challenging:

Bronze – For those over 14 years old.

Silver – For those over 15 years old.

Gold – For those over 16 years old.

For more information about the Canterbury Duke of Edinburgh program, please email Mr Chris Nield, Director of Student Development, on

Students apply their knowledge of constructing and programming LEGO® robots to create ‘Sumo Bots’ – strong robots capable of pushing other robots out of the battle ring.

To meet the challenge, groups follow engineering design process steps and consider robot structure, weight and gear ratios in their designs, to make their robots push as hard as possible and to force robot opponents out of the ring.

Robots are tested to determine the best methods, illustrating the interrelationships between design, building and programming.

League members will also learn about data, and utilising sensors to program their sumo robot to stay in the game, while attacking or defending against opponents.

This activity allows students to be creative and have fun applying and combining what they have learned in previous sessions.

Constructing and programming Sumo Bots involves a physical design component and a programming component, thus requiring students to consider multiple parameters and numerous approaches in their designs.

Nevertheless, engineers tackle similar challenges routinely and devise excellent and creative solutions!

Whether designing a program for the Mars Rover or designing to construct vehicles relying on power and torque – such as bulldozers and tractors, engineers follow the engineering design process steps, to create optimal and successful products and solutions for specific challenges.

Meetings are held on Tuesdays from 7:15am – 8:15am at the Digital Hub.